How tall is the merida face character




















She also tended to be playful, as shown by her playing hide-and-seek with her mother and being very hyperactive. Merida is also shown to have developed an interest in archery early on her childhood, possibly by influence from her father. As she has grown up, Merida is still very energetic and free-spirited but has a more strained relationship with her mother though she still holds the same good relationship with her father and is more rebellious.

She views the strict training and social etiquette that her mother teaches her as tedious and bothersome. However, Merida also hardly ever understands her mother's feelings about wanting to do what she believed would be best for Merida or properly conveying her feelings and understanding how her desire for freedom and rebelliousness could potentially and negatively affect the kingdom.

Throughout the film, however, after Merida rebuilds her bond with her mother in bear form while they catch fish to eat at a riverbank and realizes all the trouble she has caused with her reckless actions, she proceeds to make amends, and with her mother's help, creates a diplomatic solution that allows everyone to be happy and for her to have a better understanding of the importance of her mother's role and wisdom while teaching her mother to learn to listen and understand her better.

She is also shown to be very adventurous and brave, as she enjoys wandering around the forests that surround her kingdom and even climbed the Crone's Tooth and drank from the fire falls, something her father has mentioned that only the bravest kings have done.

She was also willing to defend her mother from her father after her father tried to kill her as she was in her bear form and Fergus mistakenly believed that she in her bear form killed Elinor and again when she shot arrows at Mor'du to protect him from attacking her father. Unfortunately, Merida is very short-tempered and impulsive, causing her to do things without considering the consequences her actions can lead to.

For example, she wanted her parents to call off the gathering for the three clans allied with the DunBroch despite the fact it could possibly lead to war. She also entered the games that would determine who would be her groom, so she could "shoot for her own hand. This was also shown when she bought a spell from a witch to "change her mother" without realizing the potential harm the spell could do to her or what would happen to her.

Through seeing the consequences of her actions, she goes to appreciate the role her mother plays as a diplomat, especially when due to Elinor being a bear Merida had to act as the diplomat and settle matters herself. This also helps to mend the distance between her and Elinor. Merida can also be slightly selfish, as shown when after feeding her mother the cake that contained the spell that would "change her mother", she ignored her mother's pain and groaning and consistently bombarded her with questions of whether she had changed her mind about the engagement, and also when she wanted to call off the gathering, despite seemingly knowing it might cause trouble as she mentions "we expect your declarations of war in the morning".

However, Merida can understand when she is wrong and will do her best to fix what has happened. Despite her impulsivity and short temper, Merida can keep a calm head in a dangerous situation, as shown when she manages to calm her mother after her mother nearly attacks and runs frantically after the wisps and when she settles the dispute between the three different clans. She is also very quick-witted, as she quickly manages to bargain the witch for a spell by offering to give her her medallion in exchange for all the wood carvings and one spell, when she realizes she could enter herself in the games as she was "the firstborn of the four clans" and could, therefore, win her own hand in marriage, along with understanding that Mor'du the bear was actually the prince from the legends who led his kingdom into a war between him and his brothers due to his selfish desire and lust for power.

Merida is kind and caring to those she cares about and who are very close to her, as shown through her interaction with her family, particularly her brothers whom she dotes on.

She is also shown to care for her horse, Angus, greatly, as she personally tends and cares for him and does not let anyone else do it for her. Overall, Merida has grown throughout the film from a stubborn, rebellious, and defiant person to a more understanding, open-minded individual and remaining brave, courageous, kind, adventurous, free-spirited, compassionate, and loyal to those she loves the most.

Merida is pale-skinned with a slender body, a round face, a light dusting of freckles, long curly red hair, and blue eyes. At the start of the film, Merida was seen in a dark teal cotton dress that exposing bits of her undergarments from the back and on her sleeves.

Merida is dressed in a sheer turquoise gown with gold trimming and a square neckline for her coronation, along with a white headdress and a gold tiara to keep her hair in place. Eventually, she tears the dress slightly to gain better movement in her body and proper pose in holding her bow and arrows. Merida is first seen as a child playing hide-and-seek with her mother Queen Elinor on her sixth birthday.

Then she sees her father's bow on the table and asks him if she can shoot an arrow with it. Fergus , her father, presents her with her own bow as a birthday present. She accidentally shoots her 6th arrow into the forest and goes to retrieve it, but is distracted by a trail of will o' the wisps that appear before her. The Wisps lead her out of the forest and back to her parents. Elinor tells her that the wisps lead someone to their fate, but Fergus does not believe it. Suddenly, Mor'du attacks, and Elinor and Merida flee while Fergus stays behind to fight the demonic bear.

Years later, Merida is a teenager that Queen Elinor is trying to make her into a proper princess of royalty despite Merida's objection. One day when there are no lessons, she goes riding on her horse Angus. She shoots arrows at targets she sets up in the forest and just explores. She even climbs the Crone's Tooth and drinks from the Fire Falls in joy.

Merida returns home to join her family for dinner. As she enters, Merida listens to Fergus telling her triplet brothers the story of his battle with Mor'du until she interrupts and tells them that their father lost his left leg in the battle, and Mor'du is waiting his chance of revenge. Moments later, Elinor tells Merida that the three Lords are coming to present their suitors to compete for her hand in marriage. Not wanting any of this, Merida angrily storms out of the Great Hall to her bedroom.

As she is taken out her anger and frustration on her bedposts by striking with her sword, Elinor enters, telling her the story of a beloved king who had divided his kingdom for each of his four sons to rule, but the eldest wanted to rule the entire land and so brought chaos and war, and his desire to follow his own path led to the downfall of the kingdom. Merida still refuses to listen, but Elinor is adamant and tells Merida to go through with it even if she doesn't want it for the kingdom's good.

Moments later, Merida is seen in Angus' stall talking to Angus about what she would say to her mother about her wishes if she would listen. Merida is determined she will not marry whoever wins the games. Days later, the Lords arrive in DunBroch. Elinor prepares Merida in a tight formal dress, and they all gather in the Great Hall for the presentation of the suitors.

Each of the Lords presents his son. Merida is not pleased with any of them. A brawl breaks out, at which Elinor is disgusted and Merida is displeased. Elinor proclaims that only the firstborn of the great leaders may compete in the games which give Merida an idea of how to get out of the marriage: she declares that she chooses archery for the Highland Games.

When the competition begins, Merida sneaks her bow and arrows behind her throne. As the suitors shoot at the targets, she chats with Fergus about each of them until Wee Dingwall wins by accident, striking a bulls-eye.

She sneaks off and appears on the field, declaring she will shoot for her own hand. Ignoring Elinor's protests, she strikes the bulls-eye of the first two suitors' targets. When she shoots an arrow through the full length of Wee Dingwall's arrow and through the target, she smiles Elinor drags and throws Merida into the tapestry room as they have a heated argument with each other about Merida's actions, with Elinor calling her a child and Merida calling her a beast for trying to ruin her life.

Merida then ultimately snaps and slices the family tapestry between the pictures of herself, declaring she would rather die than be like her mother. Elinor in a fit of rage throws Merida's bow into the fire out of anger. Merida tearfully runs away from the castle as Elinor quickly fishes the bow from the fire, feeling horribly guilty, and she too breaks down.

Merida is weeping as she rides Angus heedlessly through the forest until they come across the Ring of Stones and a trail of will o' the wisps leading them to a woodcarver 's cottage. Noticing a broom that sweeps by itself and a talking crow , Merida discovers that this old woodcarver is actually a witch, and asks for a spell.

The witch tells her to get out, threatening her with floating knives, until Merida offers to buy all her carvings with her silver pendant in exchange for a spell that will change her fate. The witch begrudgingly gives in and conjures up a cursed cake , which she says that she did for a prince who had wanted the strength of ten men and got what he wanted.

Merida takes the cake and heads back to DunBroch. She sneaks back into the kitchen to make the cake presentable, as Elinor enters the room, relieved to find her daughter home. Merida gives her the cake on a false peace offering and Elinor eats a piece, then suddenly starts feeling sick.

She escorts Elinor to her chambers and puts her in bed, where Elinor rustles and moves around in uncomfortably until she emerges, now a black bear. Merida is horrified at the spell's effect and with her brothers' help gets Elinor out of the castle.

They journey back to the Witch's cottage, but they find her gone. Then they find the witch's cauldron with a ghostly image of the Witch in the potion-controlled automated voice message telling Merida that she has until the second sunrise to break the spell or her mother will remain a bear forever.

The Witch tells Merida the way to do it was to remember the riddle "Fate be changed, look inside, mend the bond torn by pride. The next morning, Elinor brings some berries and water for breakfast. Merida explains that the berries are poisonous nightshade berries, and the water has worms in them.

They go to a creek, where Merida teaches her mother to catch fish, and they both start bonding. Then Elinor heads into the forest, and Merida follows her but is mentally a bear. She nearly attacks Merida until she regains her composure.

Merida is confused until they see a trail of will o' the wisps and follow them to the ruins of a castle. She falls through the floor into a throne room and realizes it was the kingdom from the story Elinor was telling her about.

Merida sees a stone with three figures and a split stone with the fourth figure and realizes that the curse had happened before, when the prince sought to change his fate, resulting in his kingdom's downfall and his transformation to Mor'du. Then she sees Mor'du, and he attacks her until she barely escapes with Elinor's help, and they flee back to the Ring of Stones. Merida realizes that Elinor will become like Mor'du forever and lose her human sentience, and fixates on repairing the tapestry she sundered as the way to "mend the bond torn by pride" in hopes it will break the transformation spell.

That night they sneak back into the castle. Peeking into the Great Hall, they see Fergus and the lords behind barricades, hurling weapons at each other, on the brink of war. That is when Merida realizes that the kingdom will be torn apart if she does not set it right, and she tries to tell Elinor to stop them.

But Elinor, in bear form, cannot do any such thing, and it is up to Merida to stop this madness. Elinor, fearful of being seen and attacked, freezes into a stationary position while Merida walks into the room and tells them she was in conference with Elinor.

The Lords demand to see the queen until Merida silences them all. She tells them of the story of the selfish prince who brought chaos to the land and reminds them that legends are lessons, and they ring with truths. The clans had been enemies until they were threatened by the Northern Invaders and joined forces to defend their lands. When they won the war, the clans made Fergus their king for bringing them together and made an alliance. Merida then admits that what she had done was selfish and must amend her mistake.

She tells them that she and the sons should all be free to follow their hearts and find their own loves. The Lords' sons agree with this and confess to their fathers that they did not want to fight over a girl who does not want any of it. So they all agree, but Merida notices a guard staring at Elinor's frozen pose and distracts everyone by telling them to go to the cellar to celebrate.

When everyone is gone, Elinor is proud of her, and they both head to the tapestry room. As Merida is looking for thread and needles to mend the tapestry, Elinor turns wild again and attacks Merida. When Fergus enters the room she attacks him and cuts Merida's arm.

When Elinor snaps out of it, Merida tries to calm her, but her mother flees in horror as Merida tries to tell Fergus that the bear is Elinor, but Fergus refuses to listen. He locks her in the tapestry room for protection and gives the key to the servant Maudie while he and the Lords go after Elinor.

Merida starts crying again and calls out until her brothers show up… but they, too, have been turned into bears for eating of the cursed cake. She tells them to get the key.

They release Merida, and all four ride on Angus while Merida frantically sews up the tapestry. They follow a trail of will o' the wisps to where Elinor was captured. Merida fights Fergus to keep him from killing Elinor until he is convinced when the three bear cubs help stop him, and he realizes they are his sons.

A distraught and heartbroken Merida apologizes to her mother for her rebellious actions. Suddenly Mor'du appears and attacks the soldiers and Fergus. Then he attempts to eat Merida until Elinor breaks free from the ropes. She saves Merida just in time and starts fighting Mor'du. After slamming Elinor into one of the stones, he turns to kill Merida, who is holding up a spear against him, until Elinor pulls him back and smashes him against a cracked menhir, which then crushes him to death.

A wisp of something rising from his body reveals the image of the prince, who nods to them as if in acknowledgment and gratitude and then turns into a will o the' wisp himself. As the sun starts to come up, Merida realizes it is the second sunrise; she grabs the tapestry and throws it around Elinor but realizes that nothing is happening, much to her shock and sadness. Thinking she has failed, she tearfully hugs her mother.

Merida sincerely apologizes for everything, admitting it is her fault, and says that she loves her, thereby mending the actual "bond torn by pride"—the bond between them as mother and daughter—moments before the rays of the second sunrise touch them. She feels a human hand stroke her hair and realizes the spell has been broken and Elinor is human again.

Fergus comes and hugs his wife and daughter and kisses Elinor. Elinor reminds her husband that she is naked under the tapestry, and Fergus tells the lords not to look as the triplets, also human once again, come running naked and hugging their parents and elder sister. Later, Merida and Elinor are sewing a new tapestry together of Merida and Elinor as a bear until they are called to the docks to say goodbye to the Lords.

Then they both ride on their horses and journey around Scotland , their mother-daughter relationship and bond even stronger and closer now. Merida made a guest appearance on Sofia the First in the first installment of the four-part episode " The Secret Library ", which was aired on October 12 , She became the first and only Pixar character to appear in the series. Merida shoots an arrow in front of Sofia to get her attention as she appears from nowhere. Sofia hoped that Merida can help her find her aunt's bag, but Merida tells her she does not need it, all she needs is to believe that she can save them herself.

At first, Sofia still feels doubtful that she cannot do it but with a little more encouragement from Merida with Sofia shooting an arrow from her bow, she finally gains confidence that she can save Minimus and Mazzimo and fulfill her task as the story keeper. Merida and Aunt Tilly watch Sofia take off with Tilly's winged horse Athena and flies off to the rescue.

In " Forever Royal " when Sofia is battling Vor inside her amulet, Merida appears to Sofia in spirit form along with all the other princesses who have been summoned to help Sofia in her times of need, and they encourage her to be brave and strong for they all believe in her. When Vanellope glitches into the princesses' dressing room, Merida is seen talking with Mulan. Mistaking Vanellope for a threat, Merida arms herself with her bow and an arrow at Vanellope.

Vanellope explains that she is also a princess. Merida, Mulan, Anna , and Moana are the only ones who do not ask Vanellope a question to prove what kind of princess she is.

After declaring Vanellope an official princess, they admire Vanellope's casual modern outfit and change into more comfortable modern clothes to match. Merida wears a dark plaid jacket with a dark top with a graphic of her mother in her bear form with the word "MUM" underneath, tan shorts and brown boots, and is seen lounging in a directors chair between Belle and Aurora. After Vanellope sings about how she wants a steering wheel for her video game Sugar Rush , Merida gives her a disgusted look.

Before Vanellope leaves, Merida tries to give her advice in Scots, but neither Vanellope nor the other princesses understand her, with Anna explaining that she is from " the other studio ". In a deleted scene featured in trailers, she spoke in the Scots dialect, saying: "Ah gave my mammy a cake, she turned intae a big bear, then my auld man tried tae dae her in!

If that isn't a big mess, I don't know whae is! Lang may yer lum reek, and may a moose ne'er leave yer girnal wi' a teardrop in his eye! Haste ye back, wee lassie! Hurry back, little girl! It's every little girl's dream to become a Disney princess.

For most of us, that fantasy stays firmly rooted in our childhoods. She gave us the inside scoop on what it's really like to be princess, how easy it is to get fired, and the gossip that only happens backstage and underneath yes, underneath! Keep scrolling for our favorite secrets, scoops, and gossip from a real-life Disney princess. Be warned: Disney magic spoilers ahead. All of the princesses. But after applying to and getting into the coveted Disney College Program, which sets college students up with internships and work-study programs at Disney World, Smith decided to try again at an in-house audition.

Then they line you up in rows of 10 and study your features," she said. Then, after all of that they said 'we just need Brianna Smith, thank you. After learning a dance, practicing lines, and facing several eliminations, only three girls out around were picked: a Rapunzel, an Aurora, and a Snow White.

It's more about your facial structure. One of the most important aspects of being a princess is uniform height. You have to be between 5''7 to be a Disney princess, while Disney fairies like Tinkerbell are between 4''1. Smith, who is 5'7, was on the higher end of that height requirement.

Disney princesses and princes are known in the business as "face characters," while characters in full face costume that don't talk except for the new talking Mickey Mouse , are known as "fur characters. Smith said that you can get written up for not being perfect, like if a Disney prince forgot to shave can't have Prince Eric with 5 o'clock shadow! They had to rush to re-shut the doors before guests came in.

I was almost fired on the spot! If you want to be a Disney princess, you have to know the character inside and out: Her lines, facial expressions, and even her favorite color. Smith said that even though it wasn't a requirement, she watched "Tangled" at least once a week because she really wanted to succeed at her job. My instructor was a former Fairy Godmother," Smith said.



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